Voxel Caverns is an isometric game built in Unreal Engine, set in a voxel world. Fissures in the cavern ceiling let light and water spill through to the pools below, where trees and brush crowd the edges. Past them, the dark.
25 cm blocks all the way down. Terrain, water, and foliage all sit on one consistent grid.
Fissures in the ceiling open onto the sky. Water and daylight fall through to the pools below.
Built in Unreal Engine by Bad Circuit Games, and still very much in development.
Follow the Build
Voxel Caverns is in early development. Devlogs, screenshots, and release news go up here first. Get in touch at jack@badcircuitgames.com